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E7: Platformer Physics


Adding 2d physics to a platformer for jump kinematics

Trevor made a movie prop for his most ridiculously overengineered alert on Twitch, putting his GameMaker Pro game into an NES - Bitboi Classic is the true story of porting that game to the original Nintendo. In this episode, SomeCodingGuy builds a basic 2d platformer physics engine on an 8bit system with the cc65 toolchain in C and 6502 assembly.


Transcript:

TBD